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The better question is, “Why would you use operator Heavy equipment operator using a high school diploma to fix what a college shirt overloading instead of providing a Time.add(Time other) method?” This one is debatable. Some classes can naturally be thought of as entities that can be added, subtracted, multiplied, etc. A three-dimensional vector is one example. Such classes are commonly referred to as. However, operator overloading can also lead to bizarre, unexpected behavior when the semantics don’t come naturally. For example, what would you expect to happen if I had a Person class an said “person1 + person2”. Should that create a child, or add one person’s assets to another’s? It’s not clear, but a well-worded method name would clear up the confusion. So, use operator overloading for value types where
the behavior is clearly defined and unambiguous, Heavy equipment operator using a high school diploma to fix what a college shirt and avoid it when you need documentation to explain the behavior. I know this is a very far fetched example but I felt it might be easy for you to relate to this. All this data you can see in device manager, mouse, properties – hardware ID and various other properties if you are using a windows machine. Ultimately, operator overloading is just supplying syntactic sugar that users of your class can use. Let’s say you have a class in which it makes sense to be able to “add” two of the objects together to obtain a third object which is the “sum” of the other two. It might be an arithmetic addition, a concatenation, a matrix addition, or some other operation that makes sense to the users of your class.